If you want to jump into it right away, you should know enough now to have a bit of fun, but if you want to have multiple trains on the same track, you’ll need to learn how signals work, and that’s where the depth of things starts to take off. Trains, of course, work similarly, but with one major difference: trains can’t pass each other if they’re on the same rail, so keep that in mind when you’re planning your orders and building your rail system. Additionally, once you have the list of orders built for a vehicle, it takes care of itself. They can seem a bit intimidating because they look a bit like code,but the actual commands are pretty simple. Orders are simple commands that tell the vehicle where to go and what to do when they get there. Vehicles in OpenTTD operate based on orders. (If you build an airport, they have one included for free!) Clicking on the depot will allow you to purchase the requisite vehicle of that type: rail yards for trains, garages for road vehicles, hangars for planes, and docks for boats. After building a station, you should connect any roads or rails and build a depot. When building your stations, the highlight tool while building it will give you all the information you need to make sure that your station is in the correct area. Docks require a raised slope on one side and a water tile on the other. Road vehicles require either a bus station to transport passengers or a truck station to move other resources. To get started on vehicles, you’ll need to build stations for the vehicles to travel to and from. Sometimes the cost of creating a new mag-lev line isn’t worth the price such optimizations are up to you to discover and decide, based on what you think is best (or, as with most tycoon games, what is most fun). Despite this, as with every economy, there is always the question of efficiency. Generally, the later the vehicle was made, the better it is. Eventually, you can upgrade the rails, as well as buy monorails and mag-lev bullet trains. The progression builds from steam trains to diesel then to electric. These include road-based vehicles, ships, planes, and later on, helicopters, but the main focus of the game is trains. Transporting the goods is done with vehicles. Of course, you don’t have to fully refine a product to make money. These require resources to make other products or goods, which can be transported to towns for an even greater profit. Steel mills, factories, sawmills, and oil refineries have input(s) and output. The goal of the game is to make money transporting one resource to another place to be refined or sold. This flowchart features all industries in OpenTTD. Lastly, Temperate is what I would consider the standard map so, for the sake of the guide, it’s what I’ll be referring to. Toyland includes a lot of Christmas-related things: toys, candy, and such. Tropical provides rubber, water, copper, food, and fruit but lacks the ability to create steel and the electric type trains. Sub-Artic includes paper and food among the industries. Each comes with slight differences in types of industries and vehicles available. To begin, there are 4 maps to play on: Temperate, Sub-Artic, Tropical, and Toyland. I hope this explanation will help with getting that long awaited group game off the ground. That said, the meat of the game isn’t all that hard to understand once you have a grasp of how it works. I hope to get a game started in Heavyshelf community, but for the uninitiated, it can be quite intimidating. I’ve played the game on and off for a little less than 10 years a few weeks at a time here and there when the fancy struck me, and the occasional multiplayer game with either friends or my younger brothers. In a time of economic uncertainty where many people being stuck at home, a game like this is perfect to get and play with friends. It also comes in at the low, low price of free, and has both LAN and online multiplayer capabilities. Besides being on Steam, you can run it on pretty much anything and it’s file size is minimal. What it lacks in visual grandeur, it makes up for in accessibility. The game’s visuals are a step-back to nostalgic days and simpler times, when designs were mainly menu-based. Being a remake of one of the most influential tycoon games in history, it still gets updates every few months and has a dedicated community of mod makers (and plenty of public servers, if that’s your thing). Previously only being downloadable on their website, this April 1st, 2021 launch is big news for accessibility. In some sort of reverse April Fools joke, OpenTTD, the 2004 open-source remake of the 1994 game Transport Tycoon Deluxe, has come to Steam.
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